City of Heroes
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City of Heroes
I don't know why I'm sharing this, except that I like talking about cool things I've discovered. I risk shutting down a pretty consistent influence generator here by doing so, though. Although it's true that very few people read this blog, it is also true that a dozen or so of those who do will be on Champion server where I play—so spreading this information risks killing ye ole cash cow.
Still, for what it's worth, here's how I pull down around a million influence in roughly an hour every now and then in City of Heroes by purchasing enhancements at...
I've played City of Heroes for a good long time now, so it is always interesting when I notice some "new" effect or subtlety. Today's example is the occasional death mask that appears in the smoke from a Circle of Thorns sacrifice ritual. You can just barely make it out in the screen capture below. Technorati tags: City of Heroes, Effects, Circle of Thorns
You'll often find two powers in City of Heroes to be mutually exclusive such that turning one of them on will turn the other off. My favorite example of this is Super Jump and Combat Jumping in the Jumping travel power set. Since Combat Jumping is a useful defensive power, my characters that use jumping to travel pretty much always have one or the other active at all times. As useful as they are, however, it is a pain to have both of them in your action bar at the same time. You only have ten assignable "hotkeys" active at...
My last couple of posts have been pretty City of Heroes centric and I'm afraid that this one isn't going to be any different. I'm going to pick on some poor schmuck this time, though, so at least I'm trying to give you some variety.
The group I usually play with are all semi-casual players. We do have a Ventrilo voice chat server and we all have microphones, so we're well setup relatively speaking. We typically have a full team (8 people) on Tuesday nights (our regular night), but we also have a minor team going on other nights of...
This is simple tip for City of Heroes. This one is pretty trivial and more in lines of "stuff I think about that nobody else would." In City of Heroes, your mission map can do more than just tell you where you've been. The way things are set up, it can also tell you how much further you have to go and in what general direction. This is most useful on those map types that don't have elevators (caves and warehouses etc.). Those missions with elevators breaking the map up only really give away information for the current "floor". The key...
One of the problems with City of Heroes is that there is so much utility hidden from casual use. I understand about keeping the defaults simple to avoid confusing players, but sometimes they make it harder than it should be to find that you could have so much more. The best example of this is the team list. Here's what the team list looks like by default. Note the little blue arrow on the right side (I circled it just to make it obvious). That sucker is easy to miss and it's a shame if you do. Here's what it...
I've noticed that most people don't tend to use their inspirations much in City of Heroes. That's too bad, really, because those boosts, while temporary, are quite handy. I've developed a technique that I use with my inspirations that makes this much less of a problem. It's simple, really, I just make sure that I leave one slot open at all times. Yeah, I'll keep a couple of the "good ones" in stock because when you need them, you really need them. If you fill up all your slots, though, the end effect is that you don't really use...
Our regular gaming group has recently decided to pick up City of Heroes for our regular Tuesday night games mostly because grouping requirements in D&D Online are simply too unwieldy. I had canceled my DDO account relatively early so I haven't been in the Tuesday night games for a while. Well, City of Heroes is another matter entirely and I foresee being a regular attendant.
Yay! CoH!
Now, you have to understand that City of Heroes is one of my favorite MMOGs and one I only stopped playing because I lacked a decent super group to play with. It's also one of...