I like game systems and always have. They fascinate me. It started out with my generation's standard: D&D. I bought my first game manual in 1981 and haven't looked back since. This fascination manifests itself in a masochistic desire to explore new MMOGs when they come out. If a game claims to innovate away from the standard mob-hunt, monster bash level progression, I'm particularly interested. So when I read that Vanguard has three separate spheres for character advancement and that you didn't need to advance at all in the "Adventure" sphere (i.e. killing stuff) to advance in the others, I...